WORLDSURFER ONLINE codename PYSURFER CONCEPTS AND OTHER JUNK (mostly junk) -Online game concept (this file) - Chainsaw D. "Cap'n Rattar" McKraken -Original worldsurfer concept - Spoonshiro "Spoony" Spoonicus -Refinement of mining system - Mr. Syd -Combat system - Frank N. "Red Eye" Bob -Boss names - various rock and roll groups. ADDITIONS AND SHIT: 2/19/06 - Added credits, better formatting, the "What the hell is this?", "Quest Ideas" and the "ADDITIONS AND SHIT" section. Also changed the mining section to reflect Syd's excellent suggestion, various boss descriptions and items (specifically: iron marley, hard luck woman, wind cries mary, magnum ant tank, and bad company), and the Quests section of Major Goals. 2/20/06 - Actually added the Quest Ideas section, as well the rough outline for the chain of quests that leads to you fighting Iron Marley. ====WHAT THE HELL IS THIS?==== Worldsurfer Online (god i am so taking off that online as soon as i think of something better) is going to be a small-scale MMORPG set in the Worldsurfer setting created by Spoony and a horridly ugly team of dimwits. The name Worldsurfer comes from the fact that the game is set across something like 15 different worlds linked together by a series of portals that people use every day for transportation like they were city streets. For now, it is called Pysurfer, because ideally, this will be programmed in the Python programming language. Although if I get frustrated and find 300 bucks to blow I might go for Multimedia Fusion, because that seems to be pretty rad. =====MAJOR GOALS==== World: 2d sidescrolling world. towns are laid out in sort of a river city ransom style, with stretches of wilderness connecting towns on the same world in a cave story or castlevania-like style. Beneath cities and in the wilderness are dungeons and caves to visit and provide small adventures and quests. Portals (either in towns or wilderness) link one world to another. Worlds that are primarily uninhabited (example: outside the gates of Pinnacle in Globe, where all sorts of freaky stuff lives) provide stronger challenges worlds that are pretty much civilized (example: in Majestic you'll find a hut full of punks to beat up but not much else). Areas critical to quest stories, and areas where boss fights take place will be instanced (meaning each group gets their own version of the room to goof off in without other people showing up, for those who have not played world of warcraft). Movement and Combat: Movement while out of combat feels like your standard platform game running around and jumping, but with things like grappling hooks and whatnot to make it a little interesting. When you come within range of an enemy, combat mode starts which makes it more of a turn based system. You get a short distance to move, then you choose an attack. The game will give you 5-10 seconds to move and attack before your turn is forfieted and the enemy makes his move. Larger groups still follow this system, turns determined by the characters speed stat. As people come within fighting range they have the option of joining (entering the combat turn system) or to just keep going (not entering combat). Experience: Instead of levels, every so often a character is rewarded a single experience point which they can use to increase a stat or buy skills. Saving up points allows a character to buy better skills or more stats all at once. Skills are all part of one massive group so nobody is limited by level or their choice of class. Factions: Choosing a faction grants a character extra bonuses to certain skills when they start the game. Example, starting in Spectral Core will give the player extra boosts to the four non-earthly elements (described in the worldsurfer factions guide), so their best choice for skills would be magic spells in those areas. They can go ahead and buy a lot of skill in swords or tinkering if they want, but they wont get the bonus they get with non-earthly spells. Races: No dwarves. No elves. Sasquatches, Truffleheads, Mermen, Half-angels, and Dragoners are what we're talking about here. Oh Humans I guess too, gotta have some sort of basic deal. And Fiends, jesus hell did Spoony raise a stink about this. Some races will also offer bonuses similar to faction bonuses. Quests: Very little of the "KILL FIFTY ZAMBIES AND BRING ME THEIR FINGERNAILS" bullshit that erupt from most MMORPGs and destroy time when they come in contact with it (time not even matter but it still reacts to rampant killing quests like it was antimatter!), but more of the kind of quests you find in games like fallout and morrowind. That means you can completely botch the quest and not have a chance at it again for a while, or permanently if you were supposed to save someone's life (way to go!). See the "Quest Ideas" section below for examples. The Lonkbox: The Lonkbox is needed in your inventory to listen to the public chat channels (that are outside the range of "say" and "yell"), also to listen to the rantings of Lonk on his official channel. Party chat also is handled by the lonkbox. It also allows you to view your characters stats (besides basics like BODY), and to take notes on quests and locations of goodies (in addition to preset messages made by the game, player added notes can be stored). Death: On character creation, you are given the option of buying an insurance policy for most of your starting Baeg. If you take the policy, if you are ever knocked out in a fight and not healed soon afterwards, your lonkbox will teleport you to the nearest hospital where you can either pay a small fee to be healed on the spot, or wait 30 minutes (connected or not) for your character to heal naturally. If you dont take the policy, you have a lot more starting cash, but if you are not healed within a few minutes of being knocked out, your character will die permanently. Bars: Due to various guilds being part of the game worlds, it would be easy to get them confused with player made guilds. So instead of using the standard guild system in every online game ever, player "guilds" will be based in various bars and joker's dens scattered throughout most towns, the members being regulars of the bar, and a leader organizing their items and funds. "guilds" take residence in a bar, going there to goof off and plan adventures, or go to sleep in the upstairs rooms as an alternative to using their homes. Leaders can use funds gathered from other members and use the bar owner (an npc) to build upgrades for the bar (examples: entertainment, decorations, more rooms in the upstairs part). People that are not regulars at the bar will not have access to the upstairs and services paid for by the regulars (but can still buy drinks), unless they are regulars at another bar allied with the bar they are visiting. members of rival bars cant use any service at all, and can be kicked out of the bar by force by the regulars. Its basically soccer hooliganism. ====OTHER IDEAS==== Tinkering: Raw metals can be taken to NPC smelters and melted down into screws, bolts, gears and such, the number of which depending on the size of the ore. Also, defeated enemies that used tinker weapons drop small components. Major parts can be found as loot, bought, or constructed using minor parts. With the proper skill level, inventions will appear under "ideas" when looking at the major part, showing you its effect and how many parts you will need. A higher skill in tinkering will reveal more ideas per major part and decrease the amount of minor parts needed to make a complete invention. For example, an ultra-tense springbox (major part) combined with a crank, several gears, bolts, a case, and two weapons would create the Gyro Buckler, which acts as a shield that damages enemies that come within melee range while it is on. A higher skill in tinkering reveals that a larger amount of gears, chains, and other parts could create a portable helicopter device for reaching high places or crossing large gaps. Spellbusting: Like tinkering, only instead of with parts and weapons, Gemstones alter the effects of spells a magic using character has. The higher spellbusting skill, the more bonuses a spell gets from a gemstone. For example: a fireball spell cast with a ruby (the fire gemstone) and a low skill in spellbusting creates a fireball that will rebound off the first target and hit a second for half the original damage. an ice spell with a sapphire and high level in spellbusting will create a concentrated blizzard that smashes the target and freezes him against a wall or the ground. Player houses: Enter the gates to the estates and it takes you straight to your or a friend's front yard. That way the game isnt cluttered with fifty acres of houses for you to get lost in. To get back to the gate simply walk down the street again. Why dont other games use this idea? its so simple it hurts. Mining: Diggable areas in the terrain allow players to mine up ores, gemstones, and treasures, as well as opening up into natural caverns containing treasures or monsters, or even portals to new worlds. When entering a mine, the game switches from its normal mode into a dig-dug type of game. Instead of enemies wandering around in the dirt, players discover natural holes they can enter, revealing another diggable area or returning them to the normal gameplay view where they will find goodies, enemies, or a portal. If a whole screen has been compltely dug out (excluding solid rock infront of entrances to rooms), players can use supplies kept near the mine to build elevators, bridges and stairs to make the area navigateable again. Player vs. Player: Characters can mark themselves as available for PVP by dropping an item from their inventory into their pvp-bet box. When an item is in this box, anyone with an item in their box can attempt to kill you and take that item. However, if you kill them, you keep your item and get theirs thrown into your inventory. Dropping low quality items or a single Baeg will only allow you to win prizes from people with similar quality items in their boxes, to prevent someone tossing an empty sack into their bet box so they can get the jump on someone with the helm of gbleejebab in their bet box. For those wanting just friendly battles, dropping an Amulet of Annihilation in your bet box will only allow people with their own amulet up for grabs to fight you. Wai Halana Hats: These hats are unique from other headgear in that they can be equipped with accessories to improve your stats, unlike other headgear that have preset stats (unless modified by certain skills). People who choose for their character's homeworld to be Wai Halana get a free hat when they start, others may get one for a low price anywhere in wai halana. Mutant Portals: These portals occasionally change their destinations, or the key that is needed to open them. ====QUEST IDEAS==== Iron Marley chain: 1. A sasquatch in Heights (Squish Anthead) gives the player a story about someone in the sealands (Eblis Norway) who has ruined his life by stealing an artifact of his sasquatch clan, and offers you a cash reward for his death and the return of his artifact. Leg 1 is completed when the other man is found. 2. You have a choice of killing Eblis or hearing him out. A. Listen to his side of the story, how Squish lost the artifact in Wai Halana. He will send you back to Squish with a message that he will help him look for the artifact. Squish will not accept the message and will not talk to you until the quest chain is complete. Eblis will tell you that the artifact was lost near Big Dip, and teaches you the key to the portal leading from the mound surrounding it into the center of the valley. B. Kill Eblis. Searching his journal will tell you that the artifact was lost somewhere near Big Dip in Wai Halana. His notes also tell how to enter the portal from Halana to Big Dip. **At this point, it is possible to enter Big Dip whenever you want to fight Iron Marley.** 3. Arriving in Wai Halana and Big Dip, team explores the non-hostile area searching for the artifact. A long narrow totem (sqish's artifact) will be found stuck in the mud. When touched it will play a sasquatch folk song, which attracts the attention of Iron Marley. 4. Returning the totem. A. If you did not kill Eblis, he will give you a letter to give to Squish along with the totem. You will receive the money promised by Squish, an explanation of the folk song's sappy meaning, and the satisfaction in knowing that you reunited two friends after a long feud. B. If you killed Eblis, you simply return the totem and collect your payment. Also, the people of the Sealands will be a little less receptive of you. ====BOSSES==== Wallflower - A living shadow that travels along floors and walls, attacks by extending a single giant hand. Advanced attacks involve it launching from one wall, grabbing someone, and smashing them against the other as it dissapears from sight again. -Special Item: Dropping the Portable Wall in the room will cause Wallflower to retreat into it after it is defeated, creating Blockflower, a shield that has a chance of disarming an opponent when it blocks. Bad Company - A collection of skeleton shapeshifters that transform into a helicopter, tank, snake, and other forms. the Master Skull will occasionally fall out of the main structure and be vulnerable to attack. -Special Item: Oracle Bone - When used, will show current stats of targeted enemy. Several will drop when Bad Company is defeated. Goodtime Roller: a golem constructed out of car parts in the Grand Lot. Uses rushing attacks, horn/stereo blasts, and can poison and blind a player (with exhaust). Occasionally will stop as a few Operators materialize and start repairing it a slight bit. -Special Item: Charged Battery - tinkering part. obtain if 20% of damage caused to Autogolem is electrical damage. Lover's Rock: A monolith that will absorb a party member and use their attacks against the other party members. Absorbed character will take half the damage the monolith takes and will eventually be expelled, and another member will be pulled in. -Special Item: Black Rock - a stone that when thrown will create an area of pure darkness, affecting characters and enemies inside its radius with a blind status effect. Several will drop when Lover's Rock is defeated. Planetoid Caravan: Three thives that will steal baeg and items and leap between a set of 4-5 planetoids. Either jump and grab onto one of the three while they are taking off for the next planetoid or hunt them down through portals connecting the planetoids. Items will be returned to the players when the fight is finished. -Special Item: Gravity Hook - allows user to travel between planetoids without needing portals. Obtain by completing fight without having any items stolen. the Wind Cries Mary: A flimsy airship launched by the Alfegard Pirates. The battle takes place on its back, damage it by attacking straight down while avoiding pirates climbing out of hatches, turret fire, and other defenses. When a hole forms, you jump inside and attack the engine directly. When defeated, it crashes near landlock. Battle weilds very little baeg but a large amount of basic tinkering parts. -Special Item: Large Propeller- Tinkering part. Obtain by destroying a propeller on the wind rider (does not cause damage to the wind rider itself). Iron Marley: A giant crocodile that lives in Big Dip, the only valley in Wai Halana. Dissapears under the waters surface regularly, reappearing with a very hard to predict attack each time. Can stun by targeting his eyes. -Special Item: The Eye of Iron Marley- A gem that when gazed through, will reveal the location of gems and metals in mine areas. Earn by defeating Iron Marley without hitting his eyes. (first hit on his eyes will have a shattering glass effect) Hard Luck Woman: a Gambler mage, all characters LUCK stat is lowered to its bare minimum, while hers is very high. Attacks with darts that she throws blindly, russian roulette, and a pair of telekenetically controlled dice. Occasionally stops normal combat for a wario land 1 style "pull the rope" game, where the players can either win some baeg, take damage, or knock Hard Luck out of a bucket and leaving her open to attack. -Special Item: Karma Baeg- a coin that can be flipped for a short term boost or penalty to a character's luck. Found very rarely in the rope pulling part of the fight. Magnum Ant Tank (change to music reference): A tank made of rocks and sticks and held together with magnum ants. Crawls around the floors and walls, shooting everyone with more magnum ants. Secondary attack is a drill attatchment for the front of the tank. -Special Item: Magnum Drill- makes mining easier, so you can dig deeper tunnels without needing to rest. Aquire by defeating the Ant Tank while it is using its drill. (this is fairly easy to gain since Magnum Ant Tank is one of the weakest bosses) ====ITEMS AND WHATNOT==== Vitamin Wonka - makes ones toes grow until they are as long as their fingers. aids in climbing skills. Vitamin Blanka - Makes one's body soft and resistant to falling damage. One of its side effects makes you bounce really far off walls when you run into them. Helm of Gbleejebab - scan the area, up to two screens away from your position. also see one screen into doors. Flashlight Ring - equipping lights up dark areas like a torch, but does not expire. Bat of Nondamage - a baseball bat that does not damage whoever it hits, no matter how hard it is swung. Great Dagger - A normal looking dagger until it is used, where it grows into a full-sized sword. (uses dagger skill levels) Hubcaps - hidden in very hard to reach places (ontop of trees, bottom of mines, ect). grant one experience point when used, limit one per day. Portable Wall - a shield made out a portion of Pinnacle's wall. Gunslinger's Knuckles - a set of six rings that can be shot off the wearer's fingers like bullets. ====Major NPCs (unkillable)==== Maestro - leader of the symphony knights Majesty - king of Majestic Margo - Owner of the cave house and master of portal magic Quox - dragon Rizor - dragon Gizzmao - dragon the Truffleking - what. Conrad - The Stubborn. The Operators - ghosts of broken machines that run the elevator between the sealands and ? Captain Alfegard - captain of the Alfegard Pirates